The pack names starting from the 10th pack are parodies of the TCG pack names, until the last few GX packs where konami figured out they'd be sticking to 100-card packs, and the cards I included felt accurate enough to call the packs by their real names. The last 12 packs include cards from yugioh 5D's* The 8 packs in the third row include cards from yugioh GX* The rest of the first row and the entire second row follow a mostly-accurate Duel Monsters era, with 14 packs
First 9 packs are a rebalance of many early, early tcg and ocg cards as well as some weak cards that were introduced too late IRL. 48 packs, but only* including cards up to the end of 5D's So while deck building might feel a bit slow and restrictive, you'll be able to appreciate a lot of cards you wouldn't have otherwise and it won't be too long before you're out of that environment. Playing soul legacy gave me the idea to basically transition from having the worst possible deck to a weird mix of LOB and an assortment of okay-at-the-time cards. It was horrifically and inexplicably unbalanced, so here we are. Fusion monsters, most of which made obsolete by the existence of the stronger 4-star monsters. Field spells offering a 200 atk and def boost to a few monster types. Many of those cards were limited to 1 immediately. Pot of Greed, Monster Reborn, Swords of Revealing Light, Trap Hole, Fissure, Raigeki and Dark Hole. Two 4-star monsters with 1400 ATK, all other 4-star monsters don't even come close to being able to take on a 2000 DEF monster. A handful of 4 (or 3)- star monsters with 2000 DEF. Several equip spells for one specific type of monster each, not even covering every type of monster Just as a reminder, here's some notable features of the first pack of the TCG:
While originally I simply wanted to release the tcg packs as you know them, it's always frustrated me how "all over the place" LOB and the other first few packs are. The campaign starts out similiarly to dark duel stories, except you're provided a couple "stronger than usual" cards to get you out of a bind or two.ĭuels will become (generally) progressively more powerful and reflect the packs that become available alongside them.
This mod is an overhaul of the progression of the game regarding campaign and available packs. The rest is inspired by The Antiquities which has an awesome custom campaign, but I wanted to be able to build and modify those decks for myself (on the player's end) like in say, world championship 2006 for GBA. Memories, is limited to that experience and mainly those cards. The first bit of it is heavily inspired by Soul Legacy which, while a great comparison to the likes of dark duel stories and forbidden Inspector's Cut is a mod I created as both "a more balanced and almost somewhat historically accurate retelling of the history of the card game up to the end of 5d's", and also potentially a fun new way to play online multiplayer. I'd like to start by thanking the one person who endorsed the mod and REINVIGORATED MY WILL TO WORK ON THE MOD LMAO If you're satisfied with just reading that and want to play, first search the description for "installation" and "spreadsheet", and you're good to go.
This way you and a friend can unlock the packs hassle-free and play a progression series where you each open a set amount of packs and duel each other with your new cards. Has an optional 3 more files for "multiplayer mode", where the campaign duels are won automatically and the packs are free. Has 3 different banlists, distributed through 3 different file downloads. The UI only allows for a handful of packs on-screen at once, so don't forget to scroll all the way to the right for the rest of them. Replaces all the packs with my own packs, with which you'll make your own decks to duel your way through the campaign against opponents who have access to the very same cards. It starts out with "all the weak cards" (Think Tristan Taylor but worse) so that all cards have a suitable place in the game, and goes to the end of 5D's. Replaces the first 3 campaigns with my own campaigns.